But one British film company users managed to finally create something exciting out of the quite stale genre – and not by altering any rules of the zombie apocalypse, but by creating an interactive live-action user experience similar to a video game.
Realm Pictures, working in collaboration with a group of designers called Red House Mysteries have created what is possibly the coolest thing ever done with Chatroulette – a chatting service which links up random strangers through text or video chat, known for the extreme amount of obscenity and perversity which goes along most of its video chat. In what probably is a world first, they used the service to simulate a zombie apocalypse shooter game.
As users connects to the team’s account at random, they are greeted with a first person view of a gruffly-voiced character, complete with a normal video game user interface boasting a health bar, ammo count and player icon. After typing in start, the experience becomes entirely user influenced – as he tells the main character what to do, guiding him through a surprisingly well constructed zombie apocalypse setting.
Users must help the character survive the ongoing onslaught, as dozens of zombies will swarm him over and drain his life bar which, if it reaches 0, ends the game. However, users are not short of choice: they can direct the character in getting multiple weapons (ranging from the usual shotgun/assault rifle to a grenade and even a mounted turret), order him the best strategy to face/flee the zombies and basically interact with anything seen. The game builds its crescendo into a final boss battle – after which players are greeted by the team behind the concept in a short Q&A.
There is a surprising amount of detail brought into it though – as the exteriors and interiors of a church are entirely immersive, bar one time when the frame includes an unknowing bystander tending to his care (which, of course, one user wanted the character to shoot). The people dressed up as zombies are scary enough, the weapons don’t look as if they’re toy guns and have sound effects, and there are even on-screen prompts for quick time events.
It’s really impressive though and shows the kind of potential which micro-cameras and a little imagination has. This could possibly change gaming in a distant future – as even though graphics nowadays have nearly reached photo-realism, nothing can beat a live-action experience, at least in terms of player freedom.
Image Source: The Verge