Nintendo has just published its earnings for the third quarter last year. Based on these numbers, the Japanese software company is surely heading for great success. Its game series of Mario, Pokemon and The Legend of Zelda managed to attain public acclaim and can be considered real recipes for success. As a lesson extracted last year, the Nintendo President, Tatsumi Kimishima, promised to introduce three mobile games each year. He is already keeping his word with the new Fire Emblem, which is a free to play game.
On February 2nd, 2017, Nintendo will officially launch Fire Emblem: Heroes on mobile platforms that work both on Android and iOS. The new product is an extension of a lesser known flagship franchise of the company. However, after 15 games under this franchise, the fans are baffled by the sudden decision to release the new product on smartphones and tablets only.
Nonetheless, Fire Emblem: Heroes still has a great potential to become one of the most successful mobile games on the market. The technical aspects make use of the entire potential of touchscreen displays to make its battles more engaging than ever before. In this respect, players no longer have to select their favorite character manually and plot over and over again. Instead, they will receive a minimalistic board where they can enjoy the game with comfortable moves like drag and drop. They can slide the screen for characters to move faster.
The product is thought for first-time players too. The characters are appealing enough to bring in fresh talents. Moreover, the new version will leave the permadeath feature completely out. As this is a mobile game that people usually open when they are on the go while commuting to work, this controversial aspect doesn’t belong to this product. This means that even though their characters die, players can revive them with ease. New players are welcome to the extension of the franchise with tutorials that veterans can easily ignore.
While Fire Emblem: Heroes is a free-to-play product, Nintendo has still introduced monetization strategies. The company went with a standard plan according to which players will not be able to continue to the most rewarding episodes without some in-game currency.
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