It seems that in the past Nintendo genius Miyamoto demanded GoldenEye 64 to be less violent. If you know anything about Shigeru Miyamoto you’re probably aware that he is the creator of games like Super Mario Brothers, Zelda and many others. Today these represent some of the best licenses that Nintendo has and each new iteration attracts millions of fans.
Miyamoto has always been in love with games that focus less on violence and more on actual gameplay and the enjoyment of the player. The fact that modern video games are doing the exact opposite has been an aspect of the industry that he is starting to resent.
If you were a teenager in the 90’s you’ve definitely heard of GoldenEye 64. With it’s cutting edge graphics (for the time) and crazy multiplayer modes, the game was an instant hit and still remains a classic in the minds of people all across the world.
Now an ex-Rare employee spoke at the GameCity Festival which just took place in Nottingham. He stated that initially GoldenEye was supposed to be a much more violent game. It was supposed to have a lot of gore and by the end of the game your character would probably be covered in blood from head to toe.
Obviously during development a fax arrived at the company directly from Shigeru Miyamoto. He suggested that the game had too much “close-up killing” and the overall tone was too harsh. He suggested that they could have a section at the end of the game in which the player could shake hands with all of the enemies he took down during the game, which would now be in a hospital.
Of course this might make you laugh, especially if you’re familiar with how bloody modern FPS games can be. Today the industry is pretty much dominated by violence and mature subjects. Games that don’t embrace this aspect are sometimes considered a breath of fresh air, and rightfully so.
But in the end the developers of the game did tone down the overall violence of the game. One of their designers also claims that he took inspiration from other Nintendo games. For example the open-ended structure of their missions was taken from Super Mario 64. So there you have it, sometimes the middle ground is the best course of action.
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