If you were wanting to play another puzzle platformer with indie vibes in the next couple of months, a perfect option has appeared, as ‘Unravel’ gets an early 2016 release date on all platforms alongside a new trailer.
The ‘Unravel’ game has been on people’s minds since it was first shown during this year’s E3 conference, mostly due to the way it was presented to the audience. Martin Sahlin, the creative director of the game, developed by Coldwood, came up on stage, a bit shaky at first, telling us how he came up with the game’s idea. He even showed the public a little Yarny he made and took with him on camping trips and mountain hikes, completely captivating the crowd.
It was a massive switch from the adrenaline pumping and explosion packed games shown at the EA press conference. The sheer sincerity and somewhat awkward nature of the developer also made the public like the idea of the game, without any corporate bigwigs or trained public speakers aggressively marketing their game.
The main concept of the game revolves around the connection we make with people each day, like strands of yarn. It is an extremely heartwarming game, that might even move people the same way ‘Ori and the Blind Forest’ did when it launched, or even more.
The story focuses on Yarny, a tiny puppet made of red string, searching for his creator across several environments inspired by the developer’s home in Northern Sweden. The aesthetic chosen for the game looks incredible, backed by a rather powerful graphical engine. Water moves naturally, light reflects off of everything in real time and Yarny’s strands of yarn move gently in the wind as you move.
Environmental threats like strong northern winds, mechanical cranes, and even some rather angry gophers, will make you think of new ways of traversing levels. The game itself looks that it is meant to be played for the experience instead of its gameplay, in a similar way in which ‘Brothers: A Tale of two Sons’ did.
Even if some consumers might be a bit put off by the fact that EA is the publisher of this game, it doesn’t appear that there has been any influence made by the infamous gaming company at all besides the game’s funding.
Considering that the market has been saturated by “indie” 2D and 3D platformers for the past couple of years, even if some of them weren’t exactly independent games (Ori and the Blind Forest, Valiant Hearts) ‘Unravel’ will have to face a pretty wary crowd. But this fact will account for nothing if the game will manage to impress people through its story and general feel.
If major companies like EA and Activision will start to publish similar games or even develop them, in the same manner Ubisoft does with its Ubisoft Montreal branch, we might see a stronger move towards indie-like games in the future.
Everyone will be able to play the game, if they are willing to pay $20 or your regional equivalent, as ‘Unravel’ gets an early 2016 release date on all platforms, coming out on February 9th. It will more than likely be critically acclaimed due to both its art direction, heartwarming story and its rather impressive graphical fidelity.